If there's one thing that's controversial among the various Smash Bros. communities, it's the Adventure Mode in Super Smash Bros. Brawl. The defining feature of Brawl, "Subspace Emissary" has been derided as shallow, extraneous, and just not suited for the fighting/party game Smash Bros. purports to be. Yet in recent years, Adventure Mode in general has become a hot topic for the Smash Bros. message boards, due to the conspicuous lack of one in the 3DS and Wii U versions. I'm here to cut to the meat of the Adventure Modes in the Smash series, to make my best argument in favor of them, and to discuss the possibility of Adventure Mode in future incarnations of Smash.
This essay is biased in favor of Adventure Mode, but will not be pure apologia. I'll discuss weaknesses to the Adventure Modes when I find them. However, I hope my arguments will illuminate how indispensable such a mode can be for the Smash series. If you come into this essay agreeing with me, or are hostile to "Subspace Emi